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==Behind the scenes==
==Behind the scenes==
===Design and development===
===Design and development===
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Character designer Kimihiko Fujisaka was given free reign to come up with whatever character designs he wanted. His brief for the protagonist of ''Drakengard 3'' was simply that it should be a woman. The game's creative director, Yoko Taro, came up with the overall story only after seeing Fujisaka's designs.<ref name="design">{{Cite|title=『ドラッグ オン ドラグーン3』キャラデザ担当の藤坂公彦氏と柴貴正Pのロングインタビューをお届け|site=ファミ通.com|published=September 2, 2013|retrieved=February 11, 2024|url=https://www.famitsu.com/news/201309/02039188.html}}</ref>
 
Zero was initially made to look like a stereotypical protagonist with an elaborate design. Fujisaka made further refinements whilst picturing what a goddess should look like.<ref name="design"/>
 
Putting a flower in Zero's eye was Fujisaka's idea. He wanted to include a distinct characteristic, and putting a flower in a character's eye had never been done before to his knowledge. Yoko Taro was thrilled with the idea and said he would incorporate it into the game's story.<ref name="design"/>
 
===Etymology===
===Etymology===
Her initial name, Rose, was given to her by a fellow girl in the brothel, based on the colour of her eyes. Her name after she became an Intoner, Zero, comes from her self-reflection at the end of her mortal life, which she felt was empty and purposeless.{{Bookref|DOD3Prelude|Zero: A Rain to End and a Flower to Begin}}
Her initial name, Rose, was given to her by a fellow girl in the brothel, based on the colour of her eyes. Her name after she became an Intoner, Zero, comes from her self-reflection at the end of her mortal life, which she felt was empty and purposeless.{{Bookref|DOD3Prelude|Zero: A Rain to End and a Flower to Begin}}